Monday, August 13, 2007

MOST. MARVELS. STRANGE.

Two quotes from a Wikipedia entry about a computer game. Plus a reminiscence.


Found this on the internet:

Xenogears (ゼノギアス, Zenogiasu?) is a console role-playing game developed and published by Square Co., Ltd. (now known as Square Enix Co., Ltd.) for the Sony PlayStation video game console. It was released on February 11, 1998 in Japan and on October 20, 1998 in North America. Xenogears never saw a PAL release. The game is both hailed and criticized for its heavy philosophical and religious allusions.


From:
http://en.wikipedia.org/wiki/Xenogears


And more:

Setting

Xenogears initially takes place on the largest continent of the Xenogears world, Ignas, where the nations of Aveh and Kislev have been waging war on each other for centuries. An organization known as the Ethos, which is a church-like organization dedicated to preserving the world's culture, has excavated giant fighting robots called Gears. Gears have had a major effect on the war and have almost entirely replaced the need for human infantry. Although Kislev was gaining the upper hand in the war, a mysterious army known as Gebler appeared and started providing assistance to Aveh. With Gebler's help, Aveh not only recovered their losses, but began making their way into Kislev's territory.

Much of Xenogears' plot and backstory is detailed in the Japanese-only book Xenogears Perfect Works. This book, produced by the now defunct DigiCube, details the history of the Xenogears universe from the discovery of the Zohar to the start of the game. For the avid Xenogears fans, an important aspect of the book is the explanation of the six episodes that make up the Xenogears saga. According to the Perfect Works schematic, Xenogears is only the fifth episode in a series of six, with the first four providing the backstory for the events that took place in Xenogears.


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To answer your question, no I have never played this game. I hardly ever play computer games.

The only computer game I've got is a version of Marathon (http://en.wikipedia.org/wiki/Marathon_(computer_game), which we often used to play at Fweebinc after the chief engineer left in the evening. Sounds of gunfire and explosions would erupt from several cubicles. One of the players, the Human Resources drudge, never realized that the engineers had rigged it so that his character would always reincarnate just in front of a heavily armed player. He never stood a chance. After every game, rather than comparing actual hits and deaths, everybody checked to see how many times red-headed George had been killed.
There would be hoots of joy.

Sometimes, to be just one of the guys along with everyone else, you have to be killed repeatedly. Boom, rat-tat-tat! Or fwoosh!

Don't thank us, we're just doing what comes naturally.

1 comment:

Spiros said...

Those wacky, wacky engineers.

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